The Game of Life
Work In Progress
Conway’s Game of Life is a zero player game in which, a grid of cells have two possible states - alive or dead. The generative and ambient nature of the game inspired me to make my own version featuring generative, ambient sound. The game itself was programmed using JavaScript with the idea of being hosted on this website at some point. The DSP was integrated with RNBO - as Web Assembly is one of the supported export targets and allows for simple integration of complex digital signal processing.
This creates random combinations and dynamics of each channel on the mixer. Each channel consists of a granular synth as well as a saw tooth wave. Both types of sound source are having their amplitude modulated with an LFO. And each LFO is set to a different rate - creating massive complexity within a relatively stagnant appearing sound.
On the output there are a number of different effects - all with their dry/wet being modulated by a similarly slow LFO to amplify the difference in sound over time.