I am a sound artist and designer focused on creating playful, 
                                                                                                                               emotionally resonant interactions through ambience, audio systems 
                                                                                                                               and interactive experiences. My practice spans ambient music, 
                                                                                                                               abstract animation,  and audio hardware design - 
                                                                                                                               with a strong interest in inclusive, sensory focused design 
                                                                                                                               and the role of sound as a tool for intuitive, creative engagement.

                                                                                                                               This site (Playpatch) is where I document and host my projects. 
                                                                                                                               Additionally, I am preparing for a Master’s Degree Research Project                                                                                                                                                  at the Glasgow School of Art - which Playpatch will be the name of. 

                                                                                                                               During which, I will host a number of focus groups, forums and events 
                                                                                                                               in order to assess where audio technology designers are failing to include 
                                                                                                                               margin users. Then - co-design a series of control methods for a 
                                                                                                                               modular synth system that are cognitively and physically engaging and                                                                                                                                              accessible. 

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Toybox

Toybox aims to explore Joyous Design, the holistic method of design that contributea to audioware products situated as toys rather than tools. Touching on conceptual themes such as: interaction design, aesthetics of glitch art, granular synthesis and children’s toys - as well as technical design aspects such as circuit design, digital signal processing, embedded audio systems and the fabrication and processing of FDM 3D prints

This project highlights how low cost digital tools and fabrication methods - such as the daisy seed and 3d printers, can enable novice or independent designers to create complex digital audio systems. Toybox concludes by identifying design strategies that support playful engaging experiences in audio hardware, contributing to wider conversations about interaction design. 


2024/25
, Guitar Pedal, Daisy Seed

Glasgow School of Art - BDes Sound For Moving Image Year 4 Research Project
TOYBOX FINAL
TOYBOX AT GSA DEGREE SHOW
TOYBOX SCHEMATIC
CONTROL DIAGRAM