I am a sound artist and designer focused on creating playful, 
                                                                                                                               emotionally resonant interactions through ambience, audio systems 
                                                                                                                               and interactive experiences. My practice spans ambient music, 
                                                                                                                               abstract animation,  and audio hardware design - 
                                                                                                                               with a strong interest in inclusive, sensory focused design 
                                                                                                                               and the role of sound as a tool for intuitive, creative engagement.

                                                                                                                               This site (Playpatch) is where I document and host my projects. 
                                                                                                                               Additionally, I am preparing for a Master’s Degree Research Project                                                                                                                                                  at the Glasgow School of Art - which Playpatch will be the name of. 

                                                                                                                               During which, I will host a number of focus groups, forums and events 
                                                                                                                               in order to assess where audio technology designers are failing to include 
                                                                                                                               margin users. Then - co-design a series of control methods for a 
                                                                                                                               modular synth system that are cognitively and physically engaging and                                                                                                                                              accessible. 

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On Malfunction On Malfunction” was inspired by Martin Dixon’s essay “The Horror of Disconnection: The Auratic in Technological Malfunction” (2007). In it, Dixon highlights the complex and often contradictory relationship we have with technology, proclaiming that malfunction is a place of both critique and creativity. 

“On Malfunction” posits this way of thinking through the use of synthesization, degradation, recycling and distortion of visual and audial materials. Existing in the situations that Glitch Art, Shoegaze and Video Art provide, On Malfunction both abides by certain rules of art and breaks others.


2024, Video Art

Glasgow School of Art: BDes Sound For Moving Image - Situated Practice

Spaces in Real Life This album was recorded over the space of a year. All of the tracks (bar two) are named after physical spaces in real life. Each recording aims to synthesize and sonify the intangible connection of feelings and spaces. 






2023, Album


Full Album at:

https://callummalcolm.bandcamp.com/album/spaces-in-real-life

Alone (Desert Film) An accompaniment to 1960s holiday footage in the Nevada desert found on Prelinger Archive. 

Musically, the work blends the reverb-laden guitar tones and melodic positioning of spaghetti-western soundtracks with the expansive, dynamic soundscapes of Godspeed You! Black Emperor having seen the band a few weeks prior at the Barrowlands.

The resulting score gradually evolves from sparse, reflective motifs into layered, expressive textures. I aimed to bridge the intimacy of personal memory with the surrealness and intensity of post-rock.


2022, Soundtrack

The Sky This piece began as an experiment in atmosphere - layering synths and droning guitars. Transitioning between soundscapes that each reflect the films spaces and stories. The soundtrack seeks to bridge the pedagogic tone of the film with medatative and evocative journey.


2021, Soundtrack

Riverside Music College - HND Sound Production: Graded Unit (Year