I am a sound artist and designer focused on creating playful, 
                                                                                                                               emotionally resonant interactions through ambience, audio systems 
                                                                                                                               and interactive experiences. My practice spans ambient music, 
                                                                                                                               abstract animation,  and audio hardware design - 
                                                                                                                               with a strong interest in inclusive, sensory focused design 
                                                                                                                               and the role of sound as a tool for intuitive, creative engagement.

                                                                                                                               This site (Playpatch) is where I document and host my projects. 
                                                                                                                               Additionally, I am preparing for a Master’s Degree Research Project                                                                                                                                                  at the Glasgow School of Art - which Playpatch will be the name of. 

                                                                                                                               During which, I will host a number of focus groups, forums and events 
                                                                                                                               in order to assess where audio technology designers are failing to include 
                                                                                                                               margin users. Then - co-design a series of control methods for a 
                                                                                                                               modular synth system that are cognitively and physically engaging and                                                                                                                                              accessible. 

VIEW All                    DEVICES                        MUSIC
Sundial

Sundial is a dual oscillator, amplitude modulator (tremolo). Making use of two NE555 Timer ICs, the circuit outputs two oscillations (two white LEDs) which have been shaped differently. These oscillations are summed and power an LED (red). The audio input and output are connected in series through an LDR (light dependant resistor) - which has a high resistance when there is no light and low resistance when there is light. This causes the audio signal's volume to be modulated by the summed oscillation.The schematic/layout has been finalised and PCB's are on their way! I can finally start working on the casing design.


2025, Guitar Pedal
CASING - PROTOTYPE RENDER
PCB LAYOUT
PCB CAD
SCHEMATIC

Sundial: Digital Plugin


This is a Maxforlive Device built as a prototype for the software version of my guitar pedal project - Sundial. Making a M4L device allowed me to figure out the UI, colours, programming and features before commiting to developing a full plugin version.I aim to make Sundial available in the form of a VST, AU, M4L device, and physical guitar pedal.

The plugin version features three oscilloscopes to visualise both oscillations and their summed signal.


2025, MaxForLive Device


Toybox

Toybox aims to explore Joyous Design, the holistic method of design that contributea to audioware products situated as toys rather than tools. Touching on conceptual themes such as: interaction design, aesthetics of glitch art, granular synthesis and children’s toys - as well as technical design aspects such as circuit design, digital signal processing, embedded audio systems and the fabrication and processing of FDM 3D prints

This project highlights how low cost digital tools and fabrication methods - such as the daisy seed and 3d printers, can enable novice or independent designers to create complex digital audio systems. Toybox concludes by identifying design strategies that support playful engaging experiences in audio hardware, contributing to wider conversations about interaction design. 


2024/25
, Guitar Pedal, Daisy Seed

Glasgow School of Art - BDes Sound For Moving Image Year 4 Research Project
TOYBOX FINAL
TOYBOX AT GSA DEGREE SHOW
TOYBOX SCHEMATIC
CONTROL DIAGRAM

Tape Eno
Based off of the infamous tale of Brian Eno’s “1/2” (from Music For Airports) using different lengths of tape loops to create polyrhythmic delays. Tape Eno is a digital and granular approach to a similar effect.

This is a prototype of the patch in PlugData - which will eventually be flashed to a Daisy Seed and installed into a circuit board, then a casing. 

This demonstration was recorded through a laptop speaker so sounds quite tinny. Additionally, a few of the parameters in this demonstration sat around the top end. While at the lower end, the clips are played back much slower and sound much more similar to Brian Eno's setup in 1/2.


2025, Guitar Pedal, MaxForLive, Plugdata, Daisy Seed
TAPE ENO - PROTOTYPE RENDER
TAPE ENO - PUREDATA PATCHER
HVCC - COMPILED C++